Created for Peezy.
A playable demo we built for Peezy — a first-person shooter that opens with a GTA-style cinematic. The car is the camera, the city is the stage, the music is the level design.
We turn artist IP into shippable games across VR, Snapchat, UEFN, Roblox, and Steam. One studio, every surface where music fans actually live.
RaxPlay is a studio inside Game Changer Labs. We work with labels, artists and platforms to turn catalog IP into shippable games — characters, worlds, beat-sync, storefronts, live ops. Built across five engines, by one in-house team.
A playable demo we built for Peezy — a first-person shooter that opens with a GTA-style cinematic. The car is the camera, the city is the stage, the music is the level design.
UEFN.
Unreal Editor for Fortnite — our flagship publishing surface. 200M monthly players. Full Unreal Engine power inside a brand-friendly economy.
VR.
Vision Pro · Quest · native headsets. Spatial worlds, room-scale music.
Snap.
AR lenses · world-effect filters.
Roblox.
Core 9–24 · half buy in-game currency.
Steam.
120M MAU · the deepest-spending PC audience on earth.
A custom Fortnite Creative island built around ZupaNova × Phazehop. Launched with the Grammy-nominated anthem “ONE.” Concerts, fashion drops, retention loops that bring fans back.
Worlds built around artist IP — characters, levels, beat-sync hooks, storefronts, AR filters, VR scenes. Recent work for major-label IP including Justin Bieber, BMG roster, and Universal Music.
Collaboration with viral Chinese artist Kat-sama — a fully rigged virtual band that travelled across exhibitions in Europe and Asia. Touring stage rig, live render, retail tie-in.
$0B
Performance-based pricing, clear success metrics, full creative control. Catalog audit → vertical slice in ten weeks.