Where the audience already is
Players spend $1,032/yr on average inside games. We meet artists' fans on Roblox, Fortnite, Steam, and spatial — platforms with built-in monetization, not landing pages we have to drive traffic to.
Game Changer Labs · Gaming
Fortnite Creative, Roblox, Steam, Vision Pro
We build the systems that turn IP into gameplay.
We design and ship gaming experiences for artists and lifestyle IP — custom Fortnite islands, Roblox worlds, Vision Pro narratives — and operate the monetization stack underneath them. One team, one creative loop, every platform.
$300k
Primary drop revenue
CREATURES NFT — sold out in 3 days
$5B+
Fortnite ecosystem
Cross-platform reach we ship into
$220B
Global gaming TAM
Eleven times the music industry
10+
Ecosystem partners
Artists, labels, and platforms
Players spend $1,032/yr on average inside games. We meet artists' fans on Roblox, Fortnite, Steam, and spatial — platforms with built-in monetization, not landing pages we have to drive traffic to.
Music, likeness, lore, and fashion become digital goods. We've taken a single artist IP from drop → $300k primary → toy → metaverse → gaming layer, with each surface compounding the next.
Game design, Unreal/Roblox engineering, smart contracts, video, audio, partnerships. One team across web2 and web3 means the artist gets one creative point of contact, not five vendors.
Reel.01 · Selected motion · 2024–25
Real builds shipped from the studio — Unreal Engine, Roblox, spatial. Press a tile to load.